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2015-12-17 20:26:06:  nupanick +1

Hi! It's 2015 and I can't believe I haven't seen this yet! I'm especially impressed that you seem to have ported the glitches too, at least the commonly exploited ones. Did you find some way to actually embed a dos program? Or is this truly a "port" of ZZT? I thought the source code was long gone! Anyway, this message is probably going to sit here for at least 5 years. I can't tell, since I don't have 2020 vision. HAH. THAT JOKE WILL BE DEAD BY THE TIME YOU READ THIS I'M GLAD I GOT ONE MORE USE OUT OF IT.

2016-01-13 08:54:00:  Appetite4 +1

nupanick, this isn't an embedded DOS program (like what archive.org has). Instead, ZZT Ultra is an enhanced version of ZZT reconstructed entirely using ActionScript 3 code.

There isn't really any way to "port" the ZZT source code because that code was lost. Good job, Tim. :-(

You can also check out Roton on github, which is a C# project that reproduces ZZT from reverse-engineered executables. The progress of Roton's development is chronicled on zzt.org's Lyon forum (Roton was originally known by that name).

2016-02-12 18:21:04:  Appetite4 +1

Just wanted to say, nupanick, that I enjoyed the PortalZZT demo. Maybe with ZZT Ultra, you could make a proper "Portal" game with actual vectors and inertia effects.

The engine allows you to do this--you don't have to rely upon cheap tricks anymore!

2018-04-21 22:24:35:  Austin Olson

2020-05-09 11:05:21:  Jim Hendricks

In case this was missed, a recreation of the source code that compiles to a byte-for-byte exe:


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